Tutorial
Game Dev + AI: Accelerate game development with OpenClaw for mod creation, tool building, and workflow automation across Unity, Unreal, and Godot.
Unity Development with C#
# Generate Unity scripts
openclaw chat "Create a Unity C# script for:
- Player controller with WASD movement
- Mouse look with sensitivity setting
- Jump with double jump support
- Ground check using raycast
- Use UnityEngine.InputSystem"
# ScriptableObjects
openclaw chat "Create a ScriptableObject for:
- Weapon stats (damage, fire rate, ammo)
- Create a weapon inventory system
- Include editor validation"Unreal Engine with C++ and Blueprints
# C++ gameplay framework
openclaw chat "Create an Unreal C++ class:
- ACharacter-based player controller
- Input handling with Enhanced Input
- Health system with damage calculation
- Replication for multiplayer"
# Blueprint node suggestions
openclaw chat "Suggest Blueprint nodes for:
- Spawn actor at random location within bounds
- Line trace for weapon hits
- Animation montage with notify"Godot with GDScript
# GDScript generation
openclaw chat "Create GDScript for:
- KinematicBody2D player with state machine
- Idle, run, jump, fall states
- Sprite animation handling
- Coyote time and jump buffering"Mod Development
Minecraft Mods (Fabric/Forge)
# Fabric mod structure
openclaw chat "Create a Minecraft Fabric mod:
- Custom block with 6 variants
- Custom item with right-click ability
- Recipe system integration
- Client-side rendering"Skyrim/Fallout Mods (Creation Kit)
# Papyrus scripting
openclaw chat "Create Skyrim Papyrus script:
- Quest trigger with conditions
- Dialogue options with skill checks
- Item add/remove with inventory check"Factorio Mods
# Lua mod generation
openclaw chat "Create Factorio mod:
- New crafting recipe
- Custom entity with behavior
- Technology unlock prerequisites
- Localized descriptions"Game Tools Development
Level Design Tools
# Procedural generation
openclaw chat "Write C# code for Unity:
- Wave Function Collapse algorithm
- 2D dungeon generation
- Room connection with corridors
- Spawn point placement"Asset Pipeline Tools
# Asset processing script
openclaw chat "Create a Python script that:
- Batch converts FBX to glTF
- Generates mipmaps for textures
- Optimizes mesh polygons
- Creates asset metadata JSON"Shader Generation
# HLSL shader for Unity
openclaw chat "Create a Unity shader graph equivalent in HLSL:
- Dissolve effect with noise
- Rim lighting with fresnel
- Vertex displacement
- Properties for customization"
# GLSL for Godot
openclaw chat "Create Godot visual shader equivalent:
- Water effect with waves
- Reflection and refraction
- Depth-based fog"AI and NPC Behavior
# Behavior tree design
openclaw chat "Design behavior tree for enemy AI:
- Patrol, chase, attack states
- Line of sight detection
- Cover seeking system
- Group coordination"Physics and Collision
# Physics interactions
openclaw chat "Create physics-based mechanics:
- Grab and throw objects
- Rope physics with constraints
- Buoyancy for water
- Destruction with debris"Save System and Data
# Save/load system
openclaw chat "Create a save system with:
- JSON serialization
- Player progress tracking
- Settings persistence
- Cloud save integration"Networking and Multiplayer
# Network replication
openclaw chat "Implement multiplayer features:
- Player spawn with ownership
- RPC for chat messages
- Lag compensation for shooting
- Server-authoritative movement"Game Development Best Practices
- Modular design: Build reusable components
- Asset organization: Consistent naming and folder structure
- Performance profiling: Profile early and often
- Version control: Use Git for all code and assets
- Build automation: Automate builds and releases